Afterwards, he tasks the hero with curing Mardaneus's insanity, telling them how to enter the. He asks Lucian to talk Mardaneus into releasing him from his icy prison. During Mardaneus' insanity, Lanilor is encased in ice and is unable to move, but still capable of speech. Now, split your team into 1-3, but keep the RED teleportation pyramid inside the single character, and. Lanilor is a practised healer and a close friend of Mardaneus. You can get weapons through random loot, through Boss-drops. When you return to Cyseal, Arhu will be waiting for you. This quest is acquired and completed when you speak to Zixzax after speaking with the Weaver Of Time on your first visit to the End Of Time. Weapons can have charms and enchantments added to them to complement your skills used in combat. The Teleporter Pyramids is a Side Quest in Divinity: Original Sin Enhanced Edition. These could be Swords, Bowes, Staffs, Axes, Maces, Shovels, Rods, Sticks and almost anything you can wield. She is my "oh there's a boss? okay adrenaline, backlash(650dmg), flesh sacrifice, sawtooth knife (800dmg).oh its still alive? okay, ruptured tendons(750dmg)" Easy boss killer. Lanilor is a character in Divine Divinity living in Aleroth. Weapons in Divinity: Original Sin II are used to improve damage dealt to enemies. She also has 39% dodge chance, coupled with lone wolf and opportunist, when she backstab crits with her normal attacks she can deal 700-900dmg, and she has some scoundrel skills that say they deal 490-550dmg and can backstab, those insta kill enemies under 1100 hp/armor total. She has about 38 initiative, which also sometimes lets her act her next turn right after ending her first turn. Her necklace is socketed with crit chance too. She's wielding 2 finesse daggers, one is lv13 the other is lv11, both are epics. I think she has about 2 dual wielding, 2 scoundrel, 2 warfare, 6 initiative and about 12 or 15% crit chance from her gear alone. Every level up i gave 1 point into finesse and 1 point into wits.Īs for her gear, she has 2 or 3 legendaries, the rest are epics. Using it will teleport the wielder to the location of a near-identical pyramid.' There are four pyramids in total, the first two of which can be obtained after act 1. 'Glowing runes mark this pyramid as an item far out of the ordinary. My fane is geomancer, necromancer, summoning with some scoundrel and pyromancy.īut my Sebille is currently specced with dual wielding, scoundrel and warfare all maxed out. Teleporter Pyramids are a set of tools in Divinity: Original Sin 2.
I'm PLAYING Fane, Duo-Wolfing with Sebille as my ally.